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・ The Quentaris Chronicles
・ The Quentin Collection
・ The Queries
・ The Quest (1976 TV series)
・ The Quest (1982 TV series)
・ The Quest (1983 video game)
・ The Quest (2014 TV series)
・ The Quest (album)
・ The Quest (Corvallis, Oregon)
・ The Quest (film)
・ The Quest (novel)
・ The Quest (Portland, Oregon)
・ The Quest Academy, Croydon
・ The Quest Begins
・ The Quest for Christa T.
The Quest for Cush
・ The Quest for Fire
・ The Quest for Kalevala
・ The Quest for Power
・ The Quest for Saint Aquin
・ The Quest for Saint Camber
・ The Quest for Shakespeare
・ The Quest for the Historical Muhammad (Ibn Warraq)
・ The Quest of Erebor
・ The Quest of Iranon
・ The Quest of Kadji
・ The Quest of Ki
・ The Quest of Life
・ The Quest of the Absolute
・ The Quest of the Historical Jesus


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The Quest for Cush : ウィキペディア英語版
The Quest for Cush

''The Quest for Cush'' also known as ''Imaro II: The Quest for Cush'' is a sword and sorcery novel written by Charles R. Saunders, and published by DAW Books in 1984. ''The Quest for Cush'' was the second book in the original Imaro Trilogy. The novel is a collection of four short stories ("In Mwenni", "In Bana-Gui", "On the Bahari Mashiriki", and "In Kush") which were originally published in ''Dark Fantasy'', a fanzine published by Canadian comic book artist Gene Day during the 1970s.
An updated trade paperback version of ''The Quest for Cush'' was published in 2008 by Night Shade Books. It is an update of the DAW version of the novel, Saunders moves Imaro's first meeting with Tanisha and Pomphis from the last chapter in ''Imaro'', the first book in the series, to the first chapter in ''The Quest for Cush''.
==Synopsis==
Defeated and demoralised by treachery within the bandit tribes that he led, Imaro searches for vengeance, and for his kidnapped lover Tanisha. In the City of Madness, he finds both, along with a new ally, Pomphis, who seems to possess information about the dark forces that have hounded Imaro all his life.
Pomphis does not have all the answers, but he suggests they might be found in the legendary city of Cush. As they embark on their quest for Cush, the forces arrayed against Imaro grow bolder, manifesting themselves as assassins, monsters and deadly creatures from the sea, all in a desperate attempt to prevent Imaro from reaching Cush. As the forces grow deadlier, the true nature of the coming continent-wide conflict becomes increasingly more apparent.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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